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	<id>http://wiki.jedimud.net/index.php?action=history&amp;feed=atom&amp;title=Assembly_Items</id>
	<title>Assembly Items - Revision history</title>
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	<updated>2026-06-25T20:23:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.jedimud.net/index.php?title=Assembly_Items&amp;diff=639&amp;oldid=prev</id>
		<title>Guts: 1 revision imported</title>
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		<updated>2024-08-05T01:12:29Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 4 August 2024&lt;/td&gt;
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		<author><name>Guts</name></author>
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		<id>http://wiki.jedimud.net/index.php?title=Assembly_Items&amp;diff=638&amp;oldid=prev</id>
		<title>JediMud&gt;Vincedq at 14:39, 16 April 2024</title>
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		<updated>2024-04-16T14:39:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Screenshot 20211005-122601 Outlook.jpg|thumb]]&lt;br /&gt;
To create an assembly item, use this handy format:&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;assembled object vnum&amp;gt; &lt;br /&gt;
 &amp;lt;assembled object name&amp;gt;&lt;br /&gt;
 &amp;lt;type of assembly&amp;gt; &amp;lt;number of components&amp;gt;&lt;br /&gt;
 C &amp;lt;vnum of component&amp;gt;&lt;br /&gt;
 C &amp;lt;vnum of component&amp;gt;&lt;br /&gt;
 C &amp;lt;... &amp;gt;&lt;br /&gt;
 S &lt;br /&gt;
 $&lt;br /&gt;
&amp;lt;br /&amp;gt;The assembly type determines which class can assemble the item.  All classes can use the make command.  Some classes are restrictive from using specific assembly keywords.  Here is a table of assembly types:&lt;br /&gt;
{| class=&amp;quot;fandom-table&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Class&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Class&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Class&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|make&lt;br /&gt;
|all&lt;br /&gt;
|4&lt;br /&gt;
|craft&lt;br /&gt;
|mage&lt;br /&gt;
|8&lt;br /&gt;
|thatch&lt;br /&gt;
|all&lt;br /&gt;
|12&lt;br /&gt;
|copy&lt;br /&gt;
|mage&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|bake&lt;br /&gt;
|all&lt;br /&gt;
|5&lt;br /&gt;
|fletch&lt;br /&gt;
|warrior&lt;br /&gt;
|9&lt;br /&gt;
|weave&lt;br /&gt;
|all&lt;br /&gt;
|13&lt;br /&gt;
|construct&lt;br /&gt;
|thief&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|brew&lt;br /&gt;
|mage&lt;br /&gt;
|6&lt;br /&gt;
|knit&lt;br /&gt;
|all&lt;br /&gt;
|10&lt;br /&gt;
|forge&lt;br /&gt;
|warrior&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|assemble&lt;br /&gt;
|jedi&lt;br /&gt;
|7&lt;br /&gt;
|mix&lt;br /&gt;
|mage&lt;br /&gt;
|11&lt;br /&gt;
|load&lt;br /&gt;
|all&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, to create an Arcane Blade, you would enter the following information using aedit:&lt;br /&gt;
 #99001&lt;br /&gt;
 Arcane Blade&lt;br /&gt;
 0 3&lt;br /&gt;
 C 914      * Vibrostaff from the Crimson Guard / Sea of Dreams&lt;br /&gt;
 C 1612     * scrap of paper from the Alchemist in Old Elven Village&lt;br /&gt;
 C 2000     * blood-red broadsword from the Demon Statue / Abyss&lt;br /&gt;
 S&lt;br /&gt;
 $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;This entry is then saved as &amp;lt;vnum&amp;gt;.assm and the file is added to the flat index file in the assm subdirectory in running_game/lib/areas/.&lt;br /&gt;
&lt;br /&gt;
The assembled object can then added to the .obj file  using oedit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Builder Docs]]&lt;br /&gt;
[[Category:Assembly]]&lt;/div&gt;</summary>
		<author><name>JediMud&gt;Vincedq</name></author>
	</entry>
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