{"batchcomplete":"","continue":{"lecontinue":"20260618051548|2297","continue":"-||"},"query":{"logevents":[{"logid":2307,"ns":500,"title":"Adminteam:Stateless Binomial Remort Recovery","pageid":1530,"logpage":1530,"revid":3867,"params":{},"type":"create","action":"create","user":"Guts","timestamp":"2026-06-24T23:27:32Z","comment":"Created page with \" = Stateless Binomial Remort Recovery = ''Proposal \u2014 awaiting admin approval. No code changes implemented as of 2026-06-24.''  == Overview == Each time a JediMUD character levels, the engine rolls dice for HP, mana, and move gains. Over 29 mortal levels those rolls follow a bell curve: most characters land near the mean, some land well below it. For a first-life mortal this is an accepted cost of the game. For a player on their 100th remort \u2014 who has invested enormou...\""},{"logid":2306,"ns":500,"title":"Adminteam:General Quest Guidelines/Help","pageid":1529,"logpage":1529,"revid":3865,"params":{},"type":"create","action":"create","user":"Guts","timestamp":"2026-06-23T11:28:03Z","comment":"Created page with \" = Quest System Guide = A practical reference for how the autoquest system behaves. Quests are driven by six '''flags''' split into two groups \u2014 ''cadence'' (<code>AQ_REPEATABLE</code>, <code>AQ_UPTIME_REPEATABLE</code>, <code>AQ_RESET_CHAIN</code>) and ''behavior'' (<code>AQ_QUESTSILENT</code>, <code>AQ_FRESH_ITEM</code>, <code>AQ_HIDE_OBJECTIVE</code>) \u2014 plus the \"no flags\" non-repeatable case, layered on top of a '''quest type''', '''chain links''', and a '''3-slo...\""},{"logid":2305,"ns":500,"title":"Adminteam:Quest testing needed","pageid":1528,"logpage":1528,"revid":3861,"params":{},"type":"create","action":"create","user":"Guts","timestamp":"2026-06-23T01:07:35Z","comment":"Created page with \"# Setup one of each kind Test that they work as expected. Kinds that exist: Object, Kill one other one. Uptime repeatable (can only do once an uptime.) Chain reset - I think this is proven with the 3 QMs around the fountain in Mid. You likely need to create yourself a decent manual on what exactly you can set. I might be able to generate a manual tonight using Claude. Let's hold off on that for now. Another thing I need tested here in Dev is spell affects on weapons that...\""},{"logid":2304,"ns":6,"title":"File:Screenshot from 2026-06-22 17-10-39.png","pageid":1527,"logpage":1527,"revid":3856,"params":{},"type":"create","action":"create","user":"Guts","timestamp":"2026-06-22T23:14:31Z","comment":""},{"logid":2303,"ns":6,"title":"File:Screenshot from 2026-06-22 17-10-39.png","pageid":1527,"logpage":1527,"revid":3856,"params":{"img_sha1":"ifjzq4xrotelndnyqhra1qs3jahg4vg","img_timestamp":"2026-06-22T23:14:31Z"},"type":"upload","action":"upload","user":"Guts","timestamp":"2026-06-22T23:14:31Z","comment":""},{"logid":2302,"ns":500,"title":"Adminteam:Hunger/Thirst penalty proposal","pageid":1526,"logpage":1526,"revid":3854,"params":{},"type":"create","action":"create","user":"Guts","timestamp":"2026-06-22T12:29:53Z","comment":"Created page with \" = Hunger & Thirst \u2192 Level Gain Penalty Proposal = ''2026-06-19 \u2014 Awaiting admin response''  == What's proposed (moderate) == When a player levels up, if '''either''' hunger or thirst is showing a message (i.e., either condition is below the satisfaction threshold), their HP, mana, and move gains each take a '''\u22121 penalty applied after the roll''', floored at the class minimum. The unpenalized range is still recorded in the level history, but the level display (<co...\""},{"logid":2301,"ns":500,"title":"Adminteam:Quest dg script reference","pageid":1525,"logpage":1525,"revid":3852,"params":{},"type":"create","action":"create","user":"Guts","timestamp":"2026-06-21T04:17:57Z","comment":"Created page with \" = Quest DG Script Reference = Covers the quest DG script features with real production use cases. See [[DG Scripts Manual]] for the full reference.  == Gating: questdone and questactive == The two primary quest checks. They form a natural pair:  %actor.questdone(vnum)%    - 1 if actor has completed this quest, else 0  %actor.questactive(vnum)%  - 1 if actor is currently on this quest, else 0  %actor.quest(vnum)%        - same as questactive (concise form) <code>questact...\""},{"logid":2300,"ns":6,"title":"File:Untitled diagram-2026-06-18-051859.pdf","pageid":1524,"logpage":1524,"revid":3845,"params":{},"type":"create","action":"create","user":"Guts","timestamp":"2026-06-18T05:20:07Z","comment":""},{"logid":2299,"ns":6,"title":"File:Untitled diagram-2026-06-18-051859.pdf","pageid":1524,"logpage":1524,"revid":3845,"params":{"img_sha1":"peiywsatkslbvma98i2jr9wkjibs3hd","img_timestamp":"2026-06-18T05:20:07Z"},"type":"upload","action":"upload","user":"Guts","timestamp":"2026-06-18T05:20:07Z","comment":""},{"logid":2298,"ns":6,"title":"File:Untitled diagram-2026-06-18-051501.png","pageid":1523,"logpage":1523,"revid":3842,"params":{},"type":"create","action":"create","user":"Guts","timestamp":"2026-06-18T05:15:48Z","comment":""}]}}